CLUE Classic


I need to say immediately that Real Arcade has now closed and though Big Fish Games took over most of their publications, CLUE CLASSIC  wasn’t one of them.  Hasbro lists the game on their site as NA (Not Available).  However / still has the game under their DOWNLOAD & PLAY FREE GAMES on their main page.  If you want a copy, or to at least test it then open that site and you can scroll down to it.


Story:  Solve the mystery that’s kept everyone guessing for more than 50 years. Col. Mustard, Prof. Plum, Miss Scarlet and the rest of the usual suspects have gathered together in stately Tudor Mansion to determine who killed Mr. Boddy, where the murder was committed, and how it was done. Was it Mr. Green in the Hall with the revolver? Or perhaps it was Mrs. Peacock in the ballroom with the lead pipe? With six suspects, six possible murder weapons and nine rooms in the mansion, there are hundreds of possibilities, and plenty of clues to investigate! A family favorite for generations of gamers, CLUE Classic is a whodunit you’ll want to solve again and again! (Games Cafe Sales Blurb)

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Options:  These a quite basic, but for the type of game quite adequate.  Full Screen gives you a laptop-PC-screen sized display but this is also adequate.  You can enhance the graphics a little if you have a screen that does that.

Main Menu:  Is user-friendly and basic.  Achievements show on task bar which gives you access to Badges won and Promotions gained for winning games.

Music & Voice-Overs:  Both are good and non-intrusive.

Desktop:  Most of the Left/Central screen is used for the various Game-Play pages – House Floor Plan and character movements, Task Box and Selection/Deduction facilities.  The Right side of screen houses the Data – Profile/Characters, Menu, Cards, Notebook, and History. These open with a click to show your card selection, your working Notebook of lists of Suspects, Weapons, and Rooms, and the History of the plays taken for reminders.

Tutorial: This is quick and very basic but all you need.  At the start of Play you also choose whether to play with just 3 Suspects or up to 6 Suspects.  The former gives you more frequent turns but you gain less info with each turn than the 6 player game gives you.

Graphics:  Are fun and fairly clear and quite colourful.

Play Modes:  These are selected when you choose the number of players/Suspects and are Rookie, Detective and Inspector.  I usually just play Rookie in order to stay relaxed.

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Game-play:   This entails throwing dice to gain your first move, then when you enter a room you can choose which Suspect and which Weapon you want to link with that room to suggest as the murder trio.  The other characters then show you if they have a card or no cards for that scenario.  the turn moves on.  Make notes of all Suspects/Weapons/Rooms that characters give you, including the negative ones. Remember that you just need to put who might have the 3 cards shown each time, and also who does not have them.  These can all be adjusted as you go, and deleted and replaced with the correct choice when you are certain and have crossed the box, or ticked your final choice (only 1 for each section) to make your Accusation.

Player Participation:   This is continual, as you play as the other characters have their turns as well as playing your own turn.  As each game is fairly long you gain a great deal of Game-play.

Satisfaction Factor:  It is actually very satisfying, not to mention really good for your brain activity.

Frustration Factors:  A minor frustration is that the game is very slow to open – you sit there looking at your own wallpaper for some time before  it suddenly opens.  Hang in there.  if you click on it again, in case you didn’t click properly the first time, it will pop up a message telling you not to try to open a game that is already opening. 😀

It is also frustrating when you wait too long to Make an Accusation – if you do and you’re wrong then you miss a turn at a fairly crucial time.  Also if you wait till you are really certain before you Make the Accusation, one of the other characters can do so first and beat you to it.  Then you lose the game!

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I actually highly recommend this old game – it is fun, makes you think carefully, use logic and tactics, and be euphoric when you Make the Accusation correctly. 😀

Jud House 7/10/2017

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Posted in CRIME & MYSTERY, FAMILY GAMES | Tagged , , , , , , | 1 Comment

BEYOND: STAR DESCENDANT – Collector’s Edition

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Story:  Thomas’s birthday started out so well, but among his presents was a strange device carrying a mysterious message claiming to know the truth about his past. When Thomas leaves to meet the mysterious stranger behind this message, it’s up to you as his mother to find Thomas and bring him back home. Travel across the universe, journeying across strange new planets, and gathering clues to discover Thomas’s true origin and the dangerous power growing inside of him. Can you convince Thomas to come back home? (Big Fish Sales Blurb)

Options:  Good as always, with plenty of choices.

Main Menu:  Screen down Left side leaving the screen for the full Space Image.  Spectacular.

Music & Voice-Overs:  These are both great – Music suitable for space travel, and actors creating authentic characters for us to relate to.  Volume control is yours in Options so you can play full blast or or with background musical support.

Extras:  Soundtracks; Hidden Object Gallery; Jigsaw;Bonus Hidden Object Game; Collectibles; Character Gallery; Wallpapers; Achievements.  Bonus Story is under START.

Desktop:  (Left) Thomas (son, helper); (Centre) Inventory, Lists; (Right) Notebook (Cluse, Objectives),Map, Achievements, Collectibles, Hint, Guide, Menu.

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Tutorial:  As usual this is efficient and can be Skipped if you choose.  They provide a Special Features only option which I usually use, in case there are unexpected twists for the game.

Graphics:  As with the previous BEYOND game, the SciFi graphics are magic!  Fantastic!  So clear, colourful, and delicious that you can’t wait to dive into and explore them.  This is a forte of Mad head Games.

Play Modes:  Planet; Nebula; Galaxy; Cluster (Custom).

Map:  Colourful, easy to use, and very helpful as usual.  It matches the Graphics brilliance of the overall game.

HOPs:   These are shown as Planet and Stars sparkling – cool.  The usual interactive Lists, Shapes, and Fragment Assemblage searches, plus Storybook pop-ups and unusual Cursor actions.  There is a Morphing Object to find in each HOP (which you can reclaim later if you miss some), but some of these are hard to find.  It requires a fair amount of staring at the screen trying to detect the movement as it morphs – this is a rather mind-numbing experience.

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Puzzles:   Use the Hint button for the Puzzle Instructions which are surprisingly poor.  I suggest you Skip the ones that don’t work properly, or are unfathomable.  You can of course check the Guide to see if they can clarify the situation.  Just don’t waste time if it’s a struggle, as that interferes with the game and story flow.  I found the Navigation Puzzle to be really cool, and the Bird Call puzzle to be faulty.  The Roller Coaster was so good, but really icky re motion sickness. 😀

Collections:   Rockets. Morphs in HOPs.  Missed Collectibles can be found after both games end which unlocks the Bonus Hidden Object Game (which is a total clearing of the site) and the Jigsaw Puzzle.

Game-play:   This entails  the use of Portals that take you to many amazing locations.  The story drives the game-play forward, with the use of the Map to keep it moving steadily.  So you don’t get too bogged down in a lot of going back and forth through sites – of course if you prefer to do that, you can.  It’s logical path is satisfying

Player Participation:   This is high as always with Mad Head Games.  You have to open all sorts of things using lots of items and Puzzles/Mini Games.

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Satisfaction Factor:  As far as the story and game-play goes this is quite high.  It is a great SCIFI game – I wrote ‘Fabulous!’ at the top of my notes.

Frustration Factors:   Apart from the poor Puzzles instructions and odd glitchy Puzzle, the only other frustration is with the slow opening of the game, with unmoving Black Screen making you think you need to either re-click or back out and start again.Have patience, all is well.  Just slow!  This also occurs when loading between scenes.

Bonus Game: This was good, but initially it’s quite confusing, because you think you are reopening the Main Game.  However, I suggest you check the Collectibles in the Extras Menu before you open the Bonus Game then in the Task Bar once you have begun the Bonus Game – you will see that some are collected which will clarify that you are indeed in the Bonus Game.  And of course, then the game will carry on and you will realise it anyway.  The story is good and lengthy, and therefore satisfying.

I highly recommend this game to all SCIFI fans!  It’s a great sequel despite the minor niggles.  I look forward to the next sequel.

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Jud House 11/09/2017

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SONYA – Collector’s Edition

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Story:  Help Sonya save her sister from unknown villains! After Lily’s life force is stolen it’s up to Sonya to get it back in this fun Hidden Object Puzzle Adventure game! Explore gorgeous locations and take on the mysterious villains. Piece together the clues and discover the truth before it’s too late. Can you reunite the two sisters and save the day? Find out in Sonya! (Big Fish Sales Blurb)

Options:  Basic, but has Stretched Screen available.

Main Menu:  Well laid out and easy to use.

Music:  This is really good though of course I turned it down so it became background.

Voice-Overs:  There are none of these, but plenty of dialogue boxes to carry the storyline, which is interesting and quite complex at times.

Extras:  Won’t unlock until main game has finished.  Extra Game Play; Wallpapers; Concept Art; Music.

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Desktop:  (Left) Diary – holds sister’s thoughts, game storyline, and sparkles each time new info is added. (Centre) Inventory which pops up when needed and drops away so it doesn’t impede the total scene, except for HOPs when it stays up. (Right) Medallion for Hints, and Skip in Puzzles. The Top Task Bar contains (Left) Menu; (Centre) Guide; and (Right) Tasks.

Tutorial:  You can choose to opt out of this, though it’s a good idea to check out any peculiarities to the game.  The Tute takes over a bit, but is soon over.

Graphics:  These are fine – the Cut-scenes are in Comic Book hand-drawn style which is cool.  But the main graphics are colourful, detailed, and in places really ornate.  Even  the sites you merely pass through have had attention spent to details.

Map:  There is NO Map!  So there is a lot of going back and forth throughout this game.  You may need to go through half a dozen sites or more to find and collect items you need to use.  This is a little frustrating but you do get into the flow of the game – and it is more realistic as normally you wouldn’t be able to jump from hotspot to hotspot.

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HOPs:   There are mostly Lists with the odd interactive piece, and some Fragments for assemblage which are quite interactive.  You visit them a few times each, and all the items you’ve  trawled through before are there except for the special ones you took previously.  The HOP sites sparkle so you know when to check them.

Puzzles:   These are mostly good – I only had to SKIP a couple that wouldn’t finish when I’d completed them.

Game-play:   This entails a complete hands-on approach from the outset, with not a lot of help.  The only help you get is from Hint which then takes a while to re-charge – as does the Skip.  When looking for items to pick up in the sites, a Hand Cursor shows which can be taken.  This is very helpful, and saves time – if there is no Hand Cursor showing anywhere in the site, then there are no more items to collect there.  As mentioned you collect the bulk of these from the HOPs.

Player Participation:   This, as you have probably gathered, is full -on.  Constant clicking, searching, waiting for Skip or Hint to recharge, using your logic and gaining all kinds of skills to get you out of tight spots in the Game-play.

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Satisfaction Factor:  This game finishes well.  It is of good length so you feel relief when it is finally completed, which is always satisfying.  So despite the lack of guidance it is really good if a little taxing at times.

Frustration Factors:   Really only the lack of Map is a problem, because fatigue sets in when you have to do too much back and forth pointing and clicking.  Also the lack of help other than the direction you receive from Hint, which entails you having been to the site they are referring to in order to understand the given info.

Bonus Game:  This is also of good length, so you feel that almost you are playing an extra Main Game – except of course in hindsight you realise that that game was really a lot longer.

I highly recommend this game even though it is an older one. I enjoyed revisiting it.

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Jud House 10/09/2017

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Story:  Embark upon an epic quest to save the Magic Realm in this delightful Hidden Object Adventure game. Help Brunhilda explore a mystical world blooming with magic and humor. Visit the flying university, talk to the dragons , and crash a flying broom in Brunhilda and the Dark Crystal! Join forces with a friendly demon companion and master minigames as you journey deeper into the Magic Realm and save the day! (Big Fish Sales Blurb)

Options & :  Basic Options – you need to untick the Panoramic Screen choice in order to get Widescreen!  Seems to be back-to front.  You can turn down the very loud, metallic SFX volume to a comfortable, non-irritating level; and if you get sick of the Demon’s constant interruptions you can turn him down, or off, too.  But try him on for a while and see how you go.  I just found myself telling him to ‘Shut up’ or ‘yeah, yeah, I got it’ type of comments.  Interactive vocalization.  😀

Main Menu:  As well as having the usual Start, and Options, across the bottom are ALCHEMY, WIZARDRY, TELEPATHY and TELEKINESIS.  The first three of these actually provide Mini-Games to be unlocked during Game-Play, while the last one unlocks all the Chapters you play so that you can go back and restart in any of them, either as you progress or upon game completion – as a game Extra.

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Music:  This is really good and suits the various locations and Game-Play circumstances. I tuned it down a little so it wasn’t intrusive.

Voice-Overs:  These are quite humorous, and really suitable for the characters they play.  The only ones I felt were too stereo-typed were the Pirates.  But you can double-click on the dialogue if it gets too much, or quickly scan the text of it so you can click on to the next before you have to listen to too much voice.  All the characters were really good, by the way.  It certainly made the game enjoyable.

Desktop:  (Left) Hero Plant with new flowers lit for each chapter, Wand of Telekinesis. (Centre) Magic Quest Cards which display how many and what items are needed for each particular task, overlapping each other as they take priority then are exposed again as tasks above are completed and items used. (Right) Demon who is your helper and provider of Hints, and the Magnifying Glass which you can access by Right Clicking if you prefer.  You also carry a Portable Potion Kit with you, which is not on the Desktop, but which opens automatically for the ALCHEMY Mini-Game.

Tutorial:  This was actually very good.  It shows you exactly what the Desktop is about, and how it all works, quickly, efficiently, and enjoyably.  If it’s annoying for you bear with it – I can’t remember now if it was Skip-able.  It is certainly good for novices to get their bearings, and it is set up a little different from the norm so is worth doing.  An example of this is that you can press ESC during the game to get more Help.

Graphics:  These are so cool.  They are one of my favourite types – an interactive cartoon/comic/visual novel type – brilliant hand-drawn characters and backgrounds, massively colourful, really well filled-out with details, humorous, clever, and fun to immerse yourself in.

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Play Modes:  Casual and Adventure which opens in START.

Map:  There is no Map, so this game entails lots of going back and forth from site to site within each location.  But as there are not too many sites,  this is rarely annoying.  In fact you get used to the fact that you will have to visit all the sites in order to find all the items in each Card search.

HOPs:   There are none of these in the current way.  The Magic Quest Cards stand in their stead.  When you enter a new location and its sites you automatically register that it’s filled with items, and know that you’re going to need to find and collect most of them before it is complete.  But it is done a few at a time – this is initially frustrating, as you just want to clear the decks of all the items in one sweep.  But after a while you settle into the rhythm of the game, and it’s not a problem.  Of course by the time you’re on the final sweep of the sites you know where all the items are, except the tiny ones.  You need to use the magnifying glass to find these.  It’s very handy and there to be used.  You gain nothing from straining your eyes and gaining forehead wrinkles by trying to do it without the magnifying glass.  😀

Mini-Games:   The ALCHEMY game is Potion creation, which entails catching good (blue) potion drops while avoiding the red (bad) potion drops.  As the bottle is connected to your wand by a sparkling spell current, it is not directly stable and swoops and swings about as you wield it.  The WIZARDRY game is Rune matching/collection to a conveyor or random Runes beneath Rune charts.  The TELEPATHY game entails finding the differences between two hazy Crystal balls in order to clear it for use.  All these games increase in difficulty as you move through the Chapters.

Game-play:   This is fully story-driven, set up in Chapters of good length, fun and flows well, with lots of humorous dialogue, and lots of character types.  There is a twist, which you will quickly see, where the ugly Demon and goblin and troll and good characters, while the Fairies and actually bad characters – foul are fair and fair are foul!  There is also a fantastic, magnificent Dragon lying on his bed of gold in his cave, with a Voice-Over almost matching Smaug from THE LORD OF THE RINGS – echoing J R R Tolkien’s artwork of his creation, but greatly enhanced.  Gorgeous.  Any fan will love the familiarity of this character.

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Player Participation:   Is obviously high – you are completely involved, even in the flow of the dialogues, and the already mentioned continual back and forth action.  The final confrontation is really good as it involves all your skills – collection, some mini-games, without the concern of a time-constraint even though things are apparently urgent.  The game ends well, leaving us with the promise of a Sequel – which I have never seen, but would like to know about if anyone else has seen it – so please Comment to me if you have any knowledge of one.

Frustration Factors:  There are very few niggles with this game.  Other than the odd Voice-Over which can be turned to comedy if you choose, and the slight tedium of popping back n forth, there is nothing to complain about.  Not  even the lack of a Map – you just don’t need one.

Satisfaction Factor:  This is high.  I know there are way more sophisticated games out now – but this is an oldie and a goodie!!  It plays fine on Windows 7, without having to reset it.  There are no unintended floating cursors, or glitches.  And there is a WALK-THROUGH available on the Big Fish Games BRUNHILDA AND THE DARK CRYSTAL sales site.

I highly recommend this game to all – it’s a good family game (despite the Pirate’s occasional cursing), yet great fun for expert players also.  I hope you enjoy it – trial it and see.

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Jud House 3/09/2017

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Stories:  (from Big Fish Sales Blurb)
FIRST STORY – takes you on a journey of magic and wonder as you guide a young lady on a quest to find her brother and stop the manifestation of a terrible evil. As you search beautiful hand-painted scenes for hidden objects, solve cunning puzzles and enjoy delightful mini-games, you`ll move ever closer to the startling discovery at the end of the journey. Hours of relaxing gameplay that will stimulate your mind and enchant your spirit lie ahead!

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MOON LIGHT – After Professor Fobros goes missing from the Magic School, it`s up to Katrina, and her brother Roger, to find him. Discover Professor Fobros` terrifying secret, as you travel around the world in this exciting Adventure game. Unravel an ancient mystery as you piece together a powerful amulet in Magic Encyclopedia 2: Moonlight. Can you solve the tricky puzzles and master the minigames in order to find the professor?

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ILLUSIONS – When Catherine receives word of an attack on the Magic Academy, she sets out to save her school from a fate worse than foreclosure! Join her as she learns about The Illusionist, a wizard that’s changed the appearance of countless objects around the world and is gathering an unstoppable army. To defeat her nemesis, Catherine will have to figure out ways to switch back and forth between reality and deception to solve puzzles and free the Academy Wizards.

Options & Main Menu:  These are very basic in FIRST STORY, are basic in MOON LIGHT, and just a little better in ILLUSIONS, which also has Chapters under PLAY so you can go back in the story if you wish.  However, ILLUSIONS is not Widescreen which is surprising.  There may be a moment of confusion when opening game 2 which just opens as MAGIC ENCYCLOPEDIA – don’t panic – it then moves on to the MOON LIGHT page.

I recently revisited these older games when I realised that I had yet to review them. Obviously games have rapidly developed since these came out, but despite their less sophisticated Options settings, their formats are actually really good and still stand as a great alternative to the sometimes over-complicated later games.  So though the story is a bit basic, the format keeps you moving forward.

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Music & Voice-Overs: The music improves from first to third game, becomes less repetitive and more relevant.  It can be muted down.  1 & 2: there are no Voice-Overs – just intervening black & white drawings of story-lines (not quite story-boards).  3: has story-line in colour.

Extras: Surprisingly, in Game 2 there are MINI-GAMES that you can play after the game ends.

Desktop 1:  (Left) Crystal (1) ; (Left-Centre)Repair Artifact Bar ; (Top Right) Site Coins, Map Globe; (Right Centre) Inventory for completed Artifacts; (Bottom Right) Jewel Box for collected Gems, ? (Hint).
2:  (Left) Crystal (1) ; (Left-Centre)Repair Artifact Bar ; (Top Right) Site Coins, Map Globe; (Right Centre) Inventory for completed Artifacts; (Bottom Right) Amulet for collected Gems, ? (Hint).
3:  (Left) Catherine, Special Items Locked Lens; (Centre) Inventory /Repair Artifact Bar; (Right) Magic Glasses, Crystal Ball (Hint).

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Tutorial:  Automatic tutes that you need to just bear with, follow instructions, then get on with the game.

Graphics:  These are actually quite enjoyable, especially in 3.  The earlier two games tend to be a little blurry at times despite the Game Mode on my screen which does improve them somewhat.  In fact I think this is worse in 2 than in 1.  The locations are well depicted, very suitable to their specific countries, with colourful images that are fun to explore.

Maps 1 & 2:  These are great.  They act as a Default Screen between game levels.  The Origami Crane, that assists you in these games, circles the next site to be explored.  Each site when complete has a red flag above its chosen icon – if there is no flag it means that you still need to find all the Gems.  In 2 a gem will be above it’s site in place of the red flag until you have returned to collect it.  3 has no Map.

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HOPs:  There are none as such, but each site has scattered pieces of items to be found and repaired in the REPAIR ARTIFACT BAR.  I actually like this more than the specific HOPs – you get to immediately do an across the scene (fun) sweep for anything that looks out of place.  Then you can settle down to find the bits, still missing in the Bar below, that may be harder to find.  While you may have to peer when searching for these last items per site, you can use the Hint to find them.   The Hint then recharges slowly.

Mini-Games & Puzzles:   These are in all games, and vary in fun, logic, difficulty and frustration levels.  They can all be Skipped, though you need to look carefully as the Skip button isn’t always consistently positioned.  This also recharges slowly.

Collections:  1: Gems ( at least 2 per site); Question Marks ( varied number per site).
2: Gems  for the Amulet, to travel to the Professor’s Vault.

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Game-play:   As already mentioned, your main play involves collecting parts, solving problems, and moving to the next location, whether via the Map in 1 & 2,  or in 3 via portals which you don’t seem to activate other than by finding scrolls at each of the sites which sends you on through the cut-scene. When you can no longer go any further remember that you can access the second site via the Coins, where you can collect other items for both sites.  In 2 there are sneaky little ‘eye spots’, that show up blue, with a funny noise as you pass over them, to magnify and search for an extra missing part.  You will see an example of this in the pic for MOON LIGHT above.

Tips:  1:  Very important – when preparing to do the Latin words game, don’t panic because you don’t know Latin.  Look beneath your Map!  Assembled Items have to be placed in the right order.
2:  One completed Item goes on to complete another.
3:  in the final scene, smash the mirrored images with the hammer to match each character change by the Illusionist.  Then collect each Item gained in the Magic Glasses Illusion Mode.  Also, to find and collect Fireflies, pick up jar and ‘mouse-over’ it around the screen to show the buzzing Fireflies positions.  To collect Special Items at each Location, you need to visit each scene within it to find all the parts.

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Player Participation:   This is very high in all three games.  In 3 as there is no Map there is a lot of going back and forth between scenes within sites.  This is physically a little tiring, as you have to keep changing the site parameters via the Magic Glasses, but it also part of the fun.

Frustration Factors:  I need to mention here that the Cursor for game 1 floats, especially in some of the Puzzles.  You can either SKIP  all of the affected Puzzles, or to rectify this problem, close the game first, then try resetting your Mouse speed up a little.  If that doesn’t work, or not make enough difference, then go to your TROUBLESHOOTING in the CONTROL PANEL of your computer, select RESET GAME TO EARLIER VERSION, then select MAGIC ENCYCLOPEDIA when it comes up in the (loaded) list, then Test Game for suggested setting, then Apply/Okay.  Then go out and Restart the game.  You should find that it has become at least manageable.
Another frustration is that all games – though less for 3 – load slowly between all scenes.  Patience is required.

Satisfaction Factor:  This is also high, despite the lower sophistication technically of these games.  All three stories are engaging, particularly the third one.  All Item gathering is fun, especially in 3 where the Graphics are the sharpest.  I really like them and hope there can be more of them for PC sometime.

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I highly recommend these games.

Jud House 31/08/2017

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