Jud’s Artwork – What I’m doing when not blogging!

This gallery contains 15 photos.


New work added. JUD’S ARTWORK            Across the Plain                                       Divided          Jellyfish Jaunt     … Continue reading

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AMARANTHINE VOYAGE: THE OBSIDIAN BOOK – Collector’s Edition


Image result for amaranthine voyage the obsidian book collector's edition

by EIPIX; BIGFISH GAMES

FABULOUS SCIFI, FANTASY!

Story:  A long month of waiting, rising tensions and utter silence has passed. The stakes are high, and the fate of the harmonium radiation research team is still unknown. The CCPP decides to send one of the best agents – you – to find out what transpired.
As you land on the frozen mountains of Iceland, a mysterious helicopter passes above you. CCPP didn’t send reinforcements, and the question arises – did someone else find out about the important research of your scientific team?
As you traverse the narrow pathways and ice coated cliff sides, you will discover the findings of your scientists, and their conclusions will be borderline impossible. The investigation will pull you deeper into the research of harmonium energy, its possible uses… and abuses.
Prepare yourself for a journey that will change your life and your perception forever.  (Big Fish Sales Blurb)

Options:   Good.

Main Menu:   Gorgeous Graphics of course, with Twitter and Facebook links

Music & Voice-Overs:   Both are really well done, both suit the game-play and the storylines.  Imaginative yet not intrusive nor discordant.

Extras:   Play Bonus Chapter; Play Mini-Games; Making of; Play Alternative HO (Bubble Popper); Play HOPs; Movies; Collectibles; Pictures; Souvenir Room; Music.

Amaranthine Voyage: The Obsidian Book Collector’s Edition > iPad, iPhone, Android, Mac & PC Game | Big Fish// >

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Desktop:   Harmonium Collector, Guide, Menu (Left); Inventory/ Lists (Centre); Achievements, Book, Objectives, Hint, Map (Right).

Tutorial:   This is efficient as always, with choices for a Full, Partial or Skipped Tutorial.  The Info given is relevant, necessary, and helpful, and can also be accessed via the Main Menu.

Graphics:    Glorious snow scenes; Loading and Music Load Menu graphics really great – love the use of musical instruments that are different for each game.  The quality of the Graphics is excellent, though the Opening Movies are a little pixellated due to my large screen.  The attention to detail within the Graphics for all aspects of the settings, characters, attire, equipment, architecture, weather, and terrain is meticulous, providing an authentic experience when playing – there are no moments of discord, nothing that feels out of place.

Play Modes:   Casual; Expert; Insane; Custom – the latter is great, and allows you to turn off the Penalties for Over-clicking.

Map:   Interactive, easy to use, informative – hugely helpful to keep yourself on track and to save time.  The Map Key lets you see where the Active sites are – if none are showing check your Inventory in case there is action needed there between Items.

HOPs:   These are varied: Silhouettes open Lists; Silhouette Connections; Morphing Items that open Lists; Lists.   These are interesting, engaging, mostly visible with interactive Items aplenty. 

Puzzles:   Mini-Games can auto-solve by using Skip – or you can resort to the Guide to get the gist of things if really stuck.  Some Puzzles are random actions, which can be a pain, and which I usually Skip if I don’t get a fairly quick resolution.

Amaranthine Voyage: The Obsidian Book Collector’s Edition > iPad, iPhone, Android, Mac & PC Game | Big Fish// >

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Collections:   Magic Book (40) per scene – any missed can be collected after completion of both games.  Collect Harmonium Crystals, needed to recharge your Harmonium Collector Powers of Mending, Cleansing, and Phasing, throughout the scenes.   The Souvenir Items are collected by re-visiting all the scenes upon completion of both games – they are an added Extra, and some may need actions in order to locate them.  They are Fun!

Game-play:   After charging the Harmonium Collector you can use this to Mend Items small as a Cup and large as a Bridge; to Cleanse Black Shadows/Magic from locations; and defeat Monsters and Black Magical Creatures with the Phasing Power.  The story drives the game-play which is always great, as you become immersed in both story and play not wanting to stop till you’ve resolved all the issues.  And of course you think you have several times – this is always when the next twist occurs and you have to resolve it to continue.  You also have a little helper for some of the game-play, which is great, though you do have to rescue him as well.

Player Participation:   This is high – not just with the highly interactive HOPs and Puzzles, the Point & Clicking searches throughout for useful Items, but also the sorting searches moving items aside with the cursor until you find the Hidden Object you want.  Of course there are a huge number of misplaced items, knobs off doors and drawers, keys missing, name-plates, statue-pieces, etc all gone astray and needing to be found and replaced.  The game is one of continual Player Participation.

Frustration Factors:   Slight graphic clarity problems in some of the HOPs, and the odd Puzzle instructions not quite clear or detailed enough.  I find it frustrating that as the story is resolved, it is rushed and quickly shut down.  The Player needs to feel the story resolving, and that what follows the Climax gives a full completion to their journey/quest – this provides the Eucatastrophe, the euphoria that accompanies a happy ending – even if that ending is going to lead on to further adventures.

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Bonus Game:    This is a Prequel to the game, which is interesting, and pleasing – it’s not so bad if you’ve only missed what preceded a game than what followed it, by buying the Standard version instead of the Collector’s Edition.  The game length is excellent; the story intriguing and well devised, with the same playing parameters – so you need to keep collecting the Books.

Satisfaction Factor:   A hugely satisfying experience, as I expected it to be.  I bought it as soon as a Sale was available.  I highly recommend it to all SciFi and Fantasy fans.

Jud House 9/05/2015

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STANDARD versus COLLECTOR’S EDITIONS


THAT SWEET LITTLE WORD “EXTRAS”!!

I would like to discuss the difference between the Standard Games and the Collector’s Editions.  I realise that by having these Categories, the Game producers are allowing a marketing niche for Games that are produced as ‘Basic’ – with no added extras, just a story (ranging from sketchy to complex) giving definition to a series of Hidden Object searches, Mini-Games, and Puzzles to be solved – that may otherwise not receive a marketing venue, as they are surpassed by EXTRAS within the more innovative, complex games.

This is a form of discrimination in order to solve a discrimination, if you see what I mean. It is a clever way to resolve the situation, and to give the smaller games a chance to be seen and sold.  And quite a few of the Standard games are genuinely stand-alone games.  The problem arises when games that first come out as Collector’s Editions are then released as Standards.

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An example of this is my recent playing of MYTHS OF THE WORLD: THE HEART OF DESOLATION, followed by AMARANTHINE VOYAGE: THE OBSIDIAN BOOK, both as Collector’s Editions.  What wonderful, absorbing, addictive, festive experiences, with their Extras collectibles and Morphing Items that you can continue to collect upon completion of both Main and Bonus Stories, plus the added bonus of the Souvenir Room that lets you do another dash around the game scenes to find cleverly hidden miscellaneous items, some in view, some requiring additional actions – such fun!

I then played the Standard version of PHANTASMAT: THE ENDLESS NIGHT – an earlier game of this series that I discovered I hadn’t purchased – which left me feeling underwhelmed.  This was wholly due to the ‘lack of stuff’!  The Main Menu was so empty, with a Link to ‘Go To Purchase Strategy Guide’ very evident in place of Extras, which meant of course there wasn’t an overflowing Extras Menu to go to.  However, there were still the Facebook and Twitter links; and the Game Modes still had a Custom Version.

But this Menu lack paled in comparison to what it meant within the game itself.  The DeskTop was the most immediate evidence that something was missing. Tasks, Map, HOP/Match 3 were on the Left; Inventory/Lists in the Centre; and Menu, Hint on the Right.  And that’s how it stayed, with no little added Extras.  There were no Collections to find; no Morphing Objects in the HOPs to try to spot changing; no Strategy Guide to dive into as a last resort when you’re loath to ruin your record by using a Hint; no promise of the coming Prequel or Sequel Bonus Chapter to work towards; and though the Interactive Map and the Match 3 alternative to the HOP were still there, there was a strange emptiness to the experience.  I couldn’t quite put my finger on it – I’m sure there were more things missing than that – it certainly felt like it.

I shut it down and thought perhaps I should download the Collector’s Edition and see what that was like.  But it’s so costly to buy Collector’s Editions all the time.  If only they cost less – perhaps halfway between the Standard price and their existing price would be okay.  This is of course another question for me to ask Big Fish Games – it is not an EIPIX problem.

It is a question for all the Publishers of Collector’s or Premium Editions.

Jud House   4/05/2015

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Posted in ADVENTURE, CRIME & MYSTERY, FANTASY, JUD'S VIEWS & TROUBLESHOOTING, SCI-FI | Tagged , , , , , , , , | Leave a comment

EIPIX – SCREEN RESOLUTION INFO


FUZZY GRAPHICS!

Troubleshooting:   Some players – those with 27″ screens – may experience pixellation of the Video components in the latest PC games, including the Character Dialogue foreground components.  I contacted EIPIX and they responded:

I’ve consulted with the producer about this problem you have, and we came to conclusion that problem might be in your screen resolution. We are making our games for 1280 * 768 screen resolution and your is bigger than that, I presume. That is SD type of graphics that we do in agreement with Big Fish Games and their standards. We were making HD games in the past but that turned out bad because HD games were much bigger than current one. Now our games will take 800 – 1000 MB of space on your computer but if we were making with HD version our games would have been twice as large than they are now and people with lower performance computers wouldn’t be able to play our games. That the only reason why we do that, simple optimization, because we want to make our games available to a bigger group of people, we want everyone to enjoy in our games. :)

I have Windows 8.1 on Bootcamp on my OS X iMac computer, though also with a 27″ screen, so I re-downloaded the game there and played it.  This improved/diminished the pixellation considerably.  I have tried the Demo Game of MYTHS OF THE WORLD: THE HEART OF DESOLATION on the Mac part of the Mac  :)  to see how that version plays, and it’s a great improvement.  There is still a little pixellation in the Opening Movies, but this is very minimal.  And the Foreground Character Dialogues are now almost normal.  So thumbs up for the iMac.

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When they required some Screen Diagnostic Info from me, I asked EIPIX:    Could you please give me the step  ->  step sequence for Windows 7 to find the ‘computer performance’ details that you require, so I don’t mistake it and send the wrong info.  Also I am not sure how to take the screen-shot, especially while the game is running; then unsure how to access it once done.  Does it go onto the Desktop like the Dr Felix check does?

 Press simultaneously “windows” button on you keyboard with letter/button “R” (“windows” button is located on the bottom of your keyboard, next to Space Bar). Then a small window should appear. You will see the information about that window, and you will see a blank filed in which you should type “dxdiag” and then press “OK”. Another window should pop up named “DirectX Diagnostic Tool”, in that window select/press “Save All Information” button/area. Then you will be able to save diagnostic file where is most suitable for, you can save it on your desktop. Then Text Document should be saved and the next step is to send it over to me via mail as attachment so I can look up ,with our programmers, for any possible performance issue.

For screen shot you have various number of software’s for it but you can just simply press “Print Screen” button on your keyboard and then paste it in “Paint”. When you are in game and that problem occurs press that “Print Screen” button on your keyboard and then minimize the game and open “Paint” (you’ll find it in Start menu) and then press Ctrl + V simultaneously to paste it.  Then picture should appear and you can save it and then also send it to me via mail as an attachment.

Once more EIPIX have been incredibly helpful.  I have yet to try this method, but will do so soon and let you know the outcome if it has any bearing on this Resolution problem.

Hope this is of help to any of you in need of it.

Jud House   4/05/2015

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Posted in CRIME & MYSTERY, FANTASY, JUD'S VIEWS & TROUBLESHOOTING, SCI-FI, TROUBLESHOOTING PC GAMES | Tagged , , , , , , , , , | Leave a comment

MYTHS OF THE WORLD: THE HEART OF DESOLATION – Collector’s Editon


Image result for MYTHS OF THE WORLD the heart of desolation collectors edition

by EIPIX; BIGFISH GAMES

INCREDIBLE!  BRILLIANT!!

Story:  It was just supposed to be a routine mission. Fly in, drop supplies, and fly out. But when a dragon attacks your plane, crash-landing in a lush valley, you’re drawn into the adventure of a lifetime! This ancient valley is filled with living, breathing dragons – guardians of nature who protect the weak. But when one of their own becomes possessed by their ultimate foe, it’s up to you to restore order. Can you defeat the Dragon King’s mighty terracotta army, or will the world be destroyed once more, just like it was centuries ago? (Big Fish Sales Blurb)

The Game opens with the EIPIX Video first, followed by the Sound Video.  You then have the Main Menu to explore.  Play takes you to another Video this time Myths of the World with the focus on this new game backstory; followed by the opening Video showing the current crisis facing you and the World.  You can click the screen to fast forward past the first two Videos, and click the (X) button top right to Exit the next two Videos.

Options: Good with Auto-Widescreen.  It also has an Info button Top Right that gives you Cursor and Desk-Top Icon details.

Main Menu:    This is a visual feast, and very user-friendly – all is clear and worth exploring before you click Play, which in turn helps you set up your Profile, Modes and Story choices before plunging you into another opening scene.  There are Facebook and Twitter Links in Top Right of screen; plus More Games that opens to allow you to scroll sideways through the EIPIX selections – if you click on one it will drop you out of the game (putting Icon for re-entry on your Tool Bar) and onto the Big Fish sales page for that specific game.

MythsOfTheWorld_TheHeartOfDesol 2015-03-20 08-38-10-86

Music & Voice-Overs:    These are great!  The Music complements the setting perfectly, yet isn’t too intrusive – it doesn’t take over so you don’t feel the need to keep turning it down more and more.  The Actors/Voices are well-suited to their Characters, which is also enjoyable.

Extras:    Play Bonus Game; Play HOP; Music; Play Puzzles; Souvenir Room; Art; Collectable; Mahjong; Golden Heart Puzzles. Any Collectables missed during play,  and all the bonus Souvenir Room Items (50), you can collect after both games are completed.  This is Fun!

Desktop:    Guide, Menu, Map, Golden Heart (L); Inventory, HOP Lists (C); Ancient Bamboo Strips, Achievements, Hints (R)

Tutorial:   This is immediately Optional with Variations, and is well designed, quick, non-intrusive, informative and, as I always say, worth checking.  You can of course just have the special features Tutorial.

Graphics:    As you can see immediately above – the Graphics are spectacular!  It seems impossible that they can continue to improve from the previous games, but somehow EIPIX manage to do this.  The colours are sparkling, brilliant, gorgeous – Creating Worlds is their Logo and how right they are.  It’s very difficult to describe how it feels to immerse yourself in such gloriously colourful, evocative, artistic settings, that are integral to the story and the game-play.  Amazing stuff.

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Troubleshooting:    I need here to mention that some players – those with 27″ screens – may experience pixellation of the Video components, including the Character Dialogue foreground components.  I contacted EIPIX and they responded:

I’ve consulted with the producer about this problem you have, and we came to conclusion that problem might be in your screen resolution. We are making our games for 1280 * 768 screen resolution and your is bigger than that, I presume. That is SD type of graphics that we do in agreement with Big Fish Games and their standards. We were making HD games in the past but that turned out bad because HD games were much bigger than current one. Now our games will take 800 – 1000 MB of space on your computer but if we were making with HD version our games would have been twice as large than they are now and people with lower performance computers wouldn’t be able to play our games. That the only reason why we do that, simple optimization, because we want to make our games available to a bigger group of people, we want everyone to enjoy in our games. :)

I have Windows 8.1 on Bootcamp on my OS X iMac computer, though also with a 27″ screen, so I re-downloaded the game there and played it.  This improved/diminished the pixellation considerably.   I have tried the Demo Game on the Mac part of the Mac  :)  to see how that version plays, and it’s a great improvement.  There is still a little pixellation in the Opening Movies, but this is very minimal.  And the Foreground Character Dialogues are now almost normal.  So thumbs up for the iMac.

MythsOfTheWorld_TheHeartOfDesol 2015-03-20 08-38-31-76

Play Modes:    Casual; Expert; Insane; Custom.    I now use the Custom Mode wherever I find it so that I have the greatest control over my Game-play.  It’s so great to be able to disable the Penalty component that I call Overclicking Punishment.  EIPIX are considering axing this among many other possible improvements for Player Satisfaction – see my HATS OFF TO EIPIX! blog –  https://judsgamereviews.wordpress.com/2015/04/04/hats-off-to-eipix/

Map:  Interactive, of course.  But it is done on a Scroll as painted miniatures of each scene, with an Info Key so you understand at a glance where you are and which are the active scenes, plus Page Up & Down Arrows to access old and new locations.

Collections:   Ancient Bamboo Strips (42) that complete various storylines within the game; Morphing Objects within the HOPs, the missed Morphs can be collected from the ‘Play HOP’ in Extras upon completion of games.

HOPs:   These get better and better.  There are Interactive Lists (which were so innovative when they first came out – oh how we loved them); Silhouettes (ditto); but now they are totally Combo Hidden Object Puzzle games!  You collect Listed or Shaped Objects which you use on other Objects to find more Objects that open new Lists, then perhaps Riddle Items, until you finally end up with one Item.  Ta-Daaaa!!!!  You may Pan from side to side, or Zoom in and out, play  Mini-HOP on it’s own or inside the main HOP.  But in the main HOPs you also need to find a Morphing Object.  These are not easy to find as they are not consistent in content – I wish they were as this at least gives you more of a chance to spot them.  I had to complete my Morphing Object search via the ‘Play HOP’ in Extras upon completion of both games.  And I will admit it took me a few turns at 3 of them to finally find the Morphed Items.  But these HOPs are seriously great fun!

Puzzles:   Once again these are on the whole fantastic, innovative, and definitely not boring – except for a few that took too much time, and seemed unsolvable – I could feel myself growing older as I played them.  I especially liked the Rune Puzzles and the Golden Heart Puzzles – which are solvable and really make you think as they become more difficult.

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Game-play:   Such a complex game and story.  The Game-play moves relatively quickly, and you seem to resolve the crisis at hand, only to find at the last minute that you have been fooled.  And the game goes on.  This was how the previous HOTW game played – but this is a positive, because you feel as though you are actually achieving as you proceed, and of course know that when you hit adversity you can recover and continue.  It keeps your playing mood positive despite set-backs.  And the story keeps you well and truly hooked! It is complex, logical, linear, with clearly defined villains and heroes, and most importantly it’s embedded into the Game-play, driving the game forward.  The Character Dialogues are also important not just for the story but in order to give you vital info for your searches and Tasks.

Player Participation:   Full On!   You are continually involved throughout the entire game, not just in the convoluted HOPs, but also gathering and utilising Items wherever you go, back and forth, revisiting scenes, creating Potions and Magic Dust, unlocking, opening, repairing, assembling, destroying, replacing, defending, healing, exploring, interviewing, and resolving.

Satisfaction Factor:   Satisfaction is an under-statement!  This game is immensely enjoyable in so many ways – in fact in all the ways I’ve mentioned in all the other categories, and that includes the after-play in the Extras.  This game is Addictive – you do not want to stop playing until you complete it, but as it is quite long, you eventually concede and Exit unwillingly.

Frustration Factors:   These are only caused by mouse control as you slip out of a scene or HOP by accident – often due to fatigue – and by the pixellation, which becomes less important is you become gripped by the game itself.

Bonus Game:  More of the same great Game-play with the same parameters.   The Main Story is complete – you fly in, sort it out, and fly out.   The Bonus Chapter story is cool too – you get called back again, as another threat has arisen – you fly in, sort it out, and fly out. It is also a good length for a Bonus Chapter.

MythsOfTheWorld_TheHeartOfDesol 2015-03-20 08-38-50-85

I highly recommend this game to all Fantasy fans and especially to all EIPIX fans.  What a ripper!

Jud House 25/04/2015

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Posted in ADVENTURE, FANTASY, JUD'S VIEWS & TROUBLESHOOTING, TROUBLESHOOTING PC GAMES, UPDATE | Tagged , , , , , , , , , | Leave a comment

HATS OFF TO EIPIX!


Eipix Entertainment

An independent game developer, incorporated in 2005, EIPIX entered game development to work on several various sized indie titles, then several solo projects, before entering the outsourcing business, porting and making games for pretty much every platform out there.  This stopped in 2011 when EIPIX rebranded with their new slogan – ‘Creating Worlds’.  Their focus shifted to casual games, mostly hidden object puzzle adventure and free to play games of all genres for their exclusive partner Big Fish Games on all popular platforms.

Currently their team comprises over 250 people of various ages, but they are continuing to expand.  Their goal is to create new and immersive worlds that can be enjoyed by a variety of people.  A specific part of EIPIX is Xtruist Audio – a company dedicated to providing music and sound for all media, but most notably video games.  This team consists of experienced composers, sound designers, mix engineers, programmers etc. and features a high quality in house surround studio.  (EIPIX ‘About’ blurb)

Take a peek at the exclusive in-game shots from Eipix Entertainment’s MYTHS OF THE WORLD: THE HEART OF DESOLATION.

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Soon to be released in early April, MYTHS OF THE WORLD: THE HEART OF DESOLATION, an EIPIX Fantasy Hidden Object/Adventure/Puzzle game appears to uphold their great standards in Game Production –  Imagination, Innovation, Story and Artwork Design, Navigation, Controls and Devices, Characters and Creatures, in fact an incredible attention to detail in all aspects including Game-Play.

For a long time dragons were nothing but a stuff of legend, but now, the colossal beasts dreaming beneath the earth have been woken up and with them the ancient evil bent on eradicating mankind once and for all. Enter you, in the role of Emily Wright, the fierce courier pilot, who turns out to be a right person at the wrong place – literally crashing into the ancient valley tucked away in the mountains of Asia, where the decisive battle of fire and brimstone will take place. Are you ready to face the consequences of the dragons’ awakening?

Only the power of five elements can save the future of mankind…

When I asked about latest innovations, they replied:

  • We are constantly trying to improve our projects with new features, puzzles, mini games, gameplay etc. For instance we can mention our deductive HO in Dead Reckoning games or pet in Myths of the World – Stolen spring, but those are just some of the old ones, for new ones… well I guess that you are just gonna have to keep track of our games and see what’s coming, but you can expect innovations more often.

    Myths of the World: The Heart of Desolation Collector's Edition

They are indeed already one of the leaders in innovation re Hidden Object Puzzles (HOPs) – the use of their Inventory Bar is so diverse.  The HOPs are Lists; Interactive Lists(those that require actions on others in order to reveal an Item); Interactive Shapes/Silhouettes; Pictures of Items to be Replaced into the Scenes; Items to be found in one Scene and reused into the scene until only the final one remains; and Fragments of a Final Item to either auto-assemble when found, or assemble in a Zoom scene specifically set-up with instructions/ blueprints for the purpose.

Some games have Double Inventory Bars – one for the collected Items scattered throughout the scenes plus any gained from characters or from the HOPs, and a second one for the HOP ‘Lists’, with Tabs so you can move from one to the other easily.  In the former you can not only store gathered Items, but also assemble pieces found at random – for example adding arrows to an empty quiver, or taking off or putting on lids of jars, boxes, phials etc, or adding rungs to ladders.

I realize that other Game Producers also are innovative – it’s just that EIPIX seems to continually ‘up the ante’ with each new game be it a Sequel to an existing story or a new game/story altogether. Their Graphics border on the glorious at times; their Music is magnificent; their sound effects environmentally encompassing, and the stories well-embedded, driving the game forward.  You immerse in their games.  Their Tutorials are always clear, informative, yet quick and not too intrusive, with variations you can opt for.

They are also prepared to take on board Suggestions from Players – this is really very satisfying, as no-one knows the positives and negatives of games as thoroughly as those who play them.  I recently sent in a heaps of questions to them and not only received a reply, but one that opened a channel for interaction between me and EIPIX.  Their responses were considered, positive, and promising – I’ll give you some examples.

Myths of the World: The Heart of Desolation Collector's Edition

Technical questions:

Would EIPIX consider adding a FEEDBACK Link on their MAIN MENU – similar to their recent addition of Facebook and Twitter Links?  This would allow players to be in direct contact with EIPIX re the good and the irritating things in the games that EIPIX could then act upon.  It would not take long for issues to become highlighted, allowing the company to target the more urgent for modification.  This would lead to happier players/customers, and kudos for the company.

  • We will definitively take this into consideration, thank you for suggesting that! Until we find a way, together with Big Fish Games, to fulfill this reinforcement, you can always address us on support@eipix.com for every single problem you have. We are always willing to hear the voice of our players and you can mail us whenever you like – we will always answer.

Would EIPIX consider adding a GAMMA setting to their really excellent Options?  Many players need the ability to add more light to the screen, especially in darker sites.

  • Yes we are considering it, but since that kind of technology is still on its feet, it is a long term plan for our production. But we will try to make it faster as much as we can affect.

Would EIPIX therefore consider creating lighter, clearer Graphics for dark and gloomy sites so that Items are actually visible for the player?

  • Often, graphics can vary extremely depending on the player computers, since graphic configuration can be entirely different. But yes, while we are considering the previous suggestion, we will analyze this one, too.

Or even more innovative, would EIPIX consider adding a POP-OUT GAMMA SETTING to dark scenes/sites so that the player can adjust the setting for just that scene/site?

  • That depends on the two former questions.

You see what I mean?  They are prepared to look at any ideas put to them by Players – even though some of them may already be under development.

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Issues in and Game-Play:

Would EIPIX consider making the Graphics – wonderful as they are in design and context – more user-friendly by removing the over-use of atmospherics, especially in the HOPS?  Players require clear graphics in order to see the game they are playing – eye-strain is counterproductive to having happy customers.  Plus there are many who have varying degrees of visual impairment, but who are avid players.

  • Thank you for pointing that out. Since this is very important to us we would consider it together with our art team. Of course, the way of improvement is always on our minds but if you think that we could improve ourselves in that field we would definitely pay much more attention to it!

Would EIPIX consider making the PUZZLES also more user-friendly to players less dexterous?  Speed and dexterity – for aiming at targets, copying spell/rune-paths, manipulating items through channels – is not necessarily available to all players.

  • Variety of puzzles is something that our game design department takes very special care about and in this sense we try to offer numerous alternatives of a little bit tougher and more accessible puzzles.

I realize of course that Players can SKIP Puzzles, but this is unsatisfying to them – they don’t want to feel excluded.  If there were levels to choose from – or the more ‘physical’ Puzzles were reserved for the Harder Playing Modes – then this would be less frustrating for those less able.  But as you see with the next question/response, EIPIX are willing to consider this which is promising.

Would EIPIX consider the less able (both sight and dexterity), setting a precedent among Game Producers?

  • Your feedback is much appreciated and your constructive criticism or suggestions are making us better. And based on that, Producers are making sure that game corresponds with player desires along with our initial idea and passion for creating games. So all of the above mentioned proposals will be forwarded to our Game Producers.

Would EIPIX consider making the INFO BOX for the MAP  as a POP-UP like the INVENTORY is?  This would be innovative and make the Map more accessible for players, while giving the Designers more workable space for the locations settings.‚1

  • Actually, our game designers consider map as a helper for the player to understand getting around during gameplay and that is not so much based on mechanics. Thank you for this, we will reconsider this for sure!

Myths of the World: The Heart of Desolation Collector's Edition

After asking about Strategy Guides, Disks to Purchase and the controversial Free-to-Play games, I turned my attention to the BugBear of Penalties for Over-Clicking aka Over-Clicking Punishment!  By this time I was tossing caution to the wind and going for broke – excuse clichés please!

Would EIPIX consider removing the use of PENALTIES of all kinds from their games?  Players/Customers do not want to be insulted by being treated like naughty children.  If you just can’t let go of that notion, then only put the Penalties into Harder GAME MODE/DIFFICULTIES settings if you really must, but remove them from all Easy settings.  Also any OVERCLICKING (also insulting and extremely irritating to Game-Play flow) PENALTIES should be removed – this includes their usually hideous noise FX.

  • That’s great because we’re thinking the same! That’s why we gave our players the choice of mode they want to play and since Myths of the World: Stolen Spring Collector’s Edition project, in all of our games you can turn off the penalties by changing your game settings to custom difficulty where you can adjust the game to your preferences. You can remove penalties from that section and play the game the way you want to play it.

To say I was thrilled by that response is to understate it.  Gleeful is the word!  How enlightened are EIPIX?!  So you see why it’s HATS OFF TO EIPIX!

Watch vigilantly for the coming MYTHS OF THE WORLD: THE HEART OF DESOLATION.  Check out their MORE GAMES Link, on the Main Menus or Extras/Bonus Content pages of any of their existing games, to see what else they have to offer.  Or visit their Website –  http://eipix.com  for the same info, and to sign up for their Newsletter.  Plus check  http://opnoobs.com  for this review and more.

MOTWHOD_CE_01 (2)

Jud House  30/03/2015

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Posted in ADVENTURE, CRIME & MYSTERY, FANTASY, JUD'S VIEWS & TROUBLESHOOTING | Tagged , , , , , , , , , , , | 1 Comment