Story:   Based on the known Ripper murders, it uses some of the known characters, for example the Doctor, Sir William Gull, Surgeon to Royalty, in an unusual way.  You play as a Clairvoyant (a patient of Gull), then as a Reporter, then back as the Clairvoyant, then as Inspector Abeline from Scotland Yard.

Desktop:   Notebook and Options Left corner; Inventory; Hints Right corner.   

Options:   Quite Basic but adequate, with Sound and Music choices.

Tutorial:    Helpful and not too intrusive.

Play Modes:   Casual; Challenge

HOPs:   Red sparkles indicate the usual Hidden Object sites within certain scenes – an occasional Interactive Item, and you acquire more than one Item per site which is really useful. the usual tasks using Inventory Items on other objects and areas to activate or process them.  You also combine Items in the Inventory bar, but there are no indications which ones.

Puzzles:   Mostly very simple picture rotation or swapping types, and placing of Magic Rune signs in order to unlock doors.  Keys are alos used frequently to do likewise.

Graphics:   The Graphics which are authentic, dark and lacking bright colour, are in places generally clear, but in the Hidden Object sections not so clear.  In fact many of the objects have been smudged into their backgrounds in a most unfair manner.  As I have said before, it is advisable that the Game creators and producers Play Fair with their Players if they want them to be Purchasers!

Map:   As the Clairvoyant you find a Map to use to move to other locations; as the Reporter you use the Map on your office noticeboard to do likewise.

Game-play:   Although the Game is slow going initially, with little guidance and barely- apparent clue locations, the plotline is intriguing.  As the Clairvoyant, you use Tarot cards to predict coming murders, and see and dream Visions about them as well.  As the Reporter you visit the scenes of crime and photograph them to reveal unseen Signs.  As the Inspector you investigate the murders.  I can’t say where else the Game will take you, as I have yet to complete it.  But I have settled into the slow nature of the Game – unusual for a Crime Game – and am not tiring of it.

Player Participation:   This is fairly good, as you participate in the progress of the story through the game-play.  The whole point of the game is the story you are unfolding.

Satisfaction Factor:    In my Review of this game on  31/08/2011 I stated:  “This wasn’t a Game that I felt I MUST have, but I have put it in the To Buy corner of the Desktop to decide upon later.  It’s worth looking at, so, if you are a Crime Games fan, play the Free Hour and see what you think.”  I have now just used a Free Game Coupon to purchase the game and am finding it as intriguing as I did a few years ago.

Frustration Factors:  The difficulty of seeing the Hidden Objects, due to the Graphic  tricks of atmospherics and transparent Items, is really the main frustration in the game-play.  The fact that the next Tasks are a little obscure, that there is a lack of info provided, is also frustrating – but the Hint does help you out if you are really stuck.  Some of the actions are very ‘spot specific’ and not necessarily where you expect – so take note of where your cursor is when you get the task message.

I do recommend this game to Crime Fans – I think the positives out-weigh the negatives.

Jud House 15/05/2014

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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