ALLORA AND THE BROKEN PORTAL


by AZART DEVELOPMENT STUDIO – CASUAL GAMES; BIGFISH

Jud’s Game Rating:

Graphics *****  Player participation (PP) *****  Satisfaction Factor (SF) *****

Frustration Factor (FF) *  Fair Play (FP) *****

What a great game!  Loved it – bought it straight away!

Gorgeous, clear, colourful Graphics; delightful well-depicted characters; logical, enjoyable, relaxed GamePlay format, and some very clever Hidden Objects – to be found, and used the usual way – that is, from the Inventory.  The Options is Basic, but has a great Help in it – worth a read first if you don’t feel like using the Tutorial at the Start of play.

The Locations have 2 sub-sites and the HOs that you locate in each that go into your Inventory can be used in whichever one needs them. The blue sparkles are used for the Puzzles, while lesser light sparkles indicate Hotspots where items need to be used. If you click on the area it will tell you what is needed there in general terms – you only need to use it if you really get stuck. Likewise the Hints. But they are there for you to use if necessary.

The object is to find Hidden Crystals on the journey from the Broken Portal to The Keeper, and Hidden Runes on the return journey to the Portal.  You solve a puzzle each level/main location to locate a Crystal or Rune, and open the way through to another sub-site.  You use the Crystals to repair something important for The Keeper, then on your return to the Portal you use the Runes to repair it, thus bringing back the exiled Wizard.

The story is intriguing, without being too intrusive.  There is a bit of Dialogue between levels, but not too much – just enough to set up the next location.  That is really good as drivelling on is tedious.

An interesting aspect of the Gameplay is that as you proceed towards The Keeper, the number of Hidden Crystals you must find increases at each Location.  ‘So what?’ you say.  Well on the return journey, the number of Hidden Runes you must find decreases to mirror the required Crystals for the specific Location.  I thought that was cool.  Also the HOs are not in the same places for each Location, plus sub-sites.  But all Locations are as you left them after your previous activities.  In fact Allora comments on this fact.

NB:  Windrose = Compass.

I highly recommend this Excellent Game for all ages, and hope you enjoy it as much as I do.

(C) Copyright  Jud House  14/10/2011

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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