I have begun this Category to encompass all the Blogs about Problems as I see them in the Gaming Industry.  I believe there are quite a few, and I know that I am not alone in believing that the ‘Almighty Dollar’ has overtaken any pride the Game Designers may have had in their creations.  They just churn out game after game, all variations on the same theme, which, while providing differing degrees of interest and individualism, are all basically interchangable.   I am sick of writing the same ol’ stuff about game after game that are the same ol’ games!  I want to say what I think about them, really – not just giving people a bit of an idea whether I think it is good or not – which I always do very honestly.

For some time now I have been blogging about the irritations within the various games re the game-play and the lack of screen clarity.  But it doesn’t seem to matter how much I say or how many times I say it – and I have said it via Support pages to some of the Game providers asking that they pass it on to the Designers – no-one seems to take a blime bit of notice.

There is one company, CITY INTERACTIVE, that now has added a Gamma (light and thus clarity) control in their extensive Options menu – this is terrific.  I wish all the other companies would follow suit, thus giving the Gamer more control over the Visual Display of their chosen games.

However, CITY INTERACTIVE, still continues to use tiny Items/Hidden Objects within each location/scene, and in the relevant games – like the ART OF MURDER Series – give little direction or tools or notebooks or interactive maps etc.  As do many other Game Producers.  Then when you are finally able to make the game give you the missing Item that you knew was there somewhere – though you’d searched and hunted and checked to no avail for a tediously frustratingly looooong time – your sense of satisfaction is extremely curtailed by the discovery that the next step achieved was miniscule.  You are still in the same room.  You still can’t open the damn door, or jump to another location via a map.  SO YOU DON’T BUY THE GAME!!

What part of that don’t the Marketing Division of the Game Industry understand??!!

I think that they need to read Douglas Adams’ HITCHHIKER’S GUIDE TO THE GALAXY series of books – they will see clear parallels to themselves in them.

Gamers marvel at the wonderful advances in the technology that enables the advances in the Graphics and GamePlay of the ‘latest’ games as they each supercede their predecessors.  The Graphics can be magical now, in so many differing ways – from Fantasy, to Post Modern Escher-like imagery, to Comic-book, to 3D CG Animation – why then blur them out, fuzzy them down, obscure them with light haze shafts or clouds of fog?  How that must upset the Artwork Designers, when the Special Effects bods wave their atmospheric wands over their glorious realms.  And all done without a thought for the poor Gamer straining their eyes to see through the murk to play the game.

I think you get the gist of this Category – I will try to include comments made in various games, but it is very hard as there are so many Game Blogs now – you only have to look at the Page list in the side-bar.

This is also a Forum, so please COMMENT and let me know if you agree with me.  I want to know if there are others out there who feel the same way – I know of quite a few but really would like to know how many.  I would also like to know if my Troubleshooting pages help.

(C) Copyright Jud House 5/03/2012

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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