DETECTIVE AGENCY 3: GHOST PAINTING


by gfi; HERA LABORATORIES; BIGFISH GAMES

Jud’s Game Rating:

Graphics **** Player participation (PP) **** Satisfaction Factor (SF) ***

Frustration Factor (FF) *** Fair Play (FP) *** Tedium Factor (TF) *

FRUSTRATING!

A terrible chain of mysterious events and cold blooded murders is revealed during the investigation of an old haunted mansion. Investigate the reason behind the disappearance of a painter and solve a cold case that has left a frightening trail to the present. (BigFish Sales Blurb)

This began with a really disjointed opening sequence containing Vocab errors.  But the graphics were clearly defined even in the Hidden Object Sites, which was promising.  However the HOs were so ‘cleverly’ hidden that it was extremely hard to locate them and the use of Hints was necessary.  It had an Easy and Difficult Game Play choice – and as I prefer relaxed gameplay I chose Easy.

Still there was little guidance and I had to resort to Hints to show me where to go.  Plus it is very necessary that you hunt carefully, scan your screen looking for Cursor changes or you will miss vital steps and have to come back frustrated.

So despite the clarity of the HO sites, this game was far too frustrating for me.  I do not recommend it and I Deleted it.

Jud House  9/06/2013

* * * * *

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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