by MAD HEAD GAMES; BIGFISH GAMES
Jud’s Game Rating:
Graphics **** 🙂
Player participation (PP) ***** 😀
Satisfaction Factor (SF) ***** 😀
Frustration Factor (FF) ** :I
Fair Play (FP) **** 🙂
Tedium Factor (TF) * 🙂
Play Modes: Casual / Experienced / Masterful / Custom
HOGs: Interactive Lists; Shapes; Fragments: Scenes
Puzzles: Unusual; Complex; Simple; Action; Logical; Sideshow
The town of Willow Ridge has long lived under everlasting night. Surrounded by a violent, dark forest, its only protection is the Great Lighthouse, which keeps the nightmarish trees at bay. Your husband Alan has been haunted by dreams of a ghostly woman beckoning him, believing she knows how to save the town. As he goes to investigate, a fire consumes the lighthouse! Was it sabotaged from inside the town – or by some darker force? Your search for answers will uncover the history of your town and the Forest Rite that has been a tradition for countless generations. Hold onto the light in Rite of Passage: Child of the Forest, a fantastic Hidden-Object Puzzle Adventure game! (Big Fish Sales Blurb)
The thing that strikes you immediately about this game is quality of the Graphics – it never ceases to amaze me the diversity of fantasy scenes that the Graphic Artists can produce for these games – their artwork is amazing, imaginative, so colourful you just want to dive into the game to see and experience more. The fact that the story is a little confusing initially doesn’t impede you at all – it soon begins to make sense and then becomes compelling and gripping. The story is complex, with many convolutions, but is well told so that you can keep on track as you move through the game. Some of the HOG Graphics are a little blurry and dark, but not all of them.
The gameplay is also complex and unusual. The HOG lists are quite unusual as each item you click on moves aside to reveal a part of the final List Item – it’s like a super-interactive HOG. Also one is linked to the storyline – you watch a fragment of the story on a screen, then find and replace missing picture fragments before clicking the scene to move to the next, where you repeat the process. The huge variety of Puzzles is also great – there are not many repetitions of Mini-Games, and only the sliding ones and the target games are tedious and annoying (well for me anyway) – but of course they can all be Skipped.
I do recommend that you keep your own notes – especially of codes and runes etc as it is easier to look down at them beside you than open the journal back and forth during the Puzzle/Mini-Game.
The Bonus Game in the Collector’s Edition allows you to play the Child’s Story after then back in time to rectify and assist him to correct the outcome overall. This is also quite clever, with the same game-play of course, plus a few Action Shootemup/Target type Mini-Games at the end that become a little tedious, but are achievable once you decipher their code.
I highly recommend this game.
Jud House 9/01/2014
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