by ELEPHANT GAMES; BIGFISH GAMES
Story: Madame Fate returns… from the dead! This is Fate’s Carnival as you’ve never seen it before, with old acts like Amazing Larry and Marlena Mermaid in the most harrowing predicaments! Can you stop fate before it’s too late? Or will the creepy carnival curse stop you? (BigFish Sales Blurb)
Options: Excellent – contains Gamma setting.
Play Modes: Easy Knievel; Swallow Hard; Difficult Directive; Monstrously Tough; Alister’s Watch (Timed)
HOGs: Interactive Lists, Shapes, a little dark to see at times, but clever manipulation for the interactive items, and you get to reuse items from your Inventory before they finally disappear.
Puzzles: Interesting; Extensive variety; good info; really complex mini-games at intervals that are the key to the prisoner release tasks – I inadvertently skipped a few of these by hitting the wrong button, so be careful.
Collections: Multiple items throughout the game: Morphing Cards; Madam Fate; Old Pound Notes; Bobble-head Dolls; and so on.
Map: Located in the Case File. Excellent; Interactive – I resorted to its use constantly, especially as the game progressed! But there were a couple of sites that once cleared continued to show as Active, which was frustrating as I kept checking them just in case. Most sites were revisited multiple times, particularly towards the end.
Game-play: Story driven – it was integral to the entire game, with many twists and turns just when you thought you were nearly there. Quite addictive!
Navigation: Good; fairly accurate Point & Clicking; Back & Forth with or without the use of the Interactive Map.
Graphics: Clever; Colourful; Imaginative; the usual Visual Feast that Elephant Games provides – the IT (technical programs) of the game design is so very clever and complex to provide neat little background effects. In all great FX!
Player Participation: Continual Point & Click and Problem Solving.
Satisfaction Factor: Huge -as the game is very looong! As previously mentioned it is very addictive – the kind you don’t want to turn off till completed despite the fact that you are still playing in the wee hours after midnight.
Frustration Factors: Some Puzzles; the couple of faulty sites on the Interactive Map that had to be checked just in case they were really now Active once more!
Fair Play: Good; Blurry Graphics in HOGs were a little irritating, but the complexity of the HOG soon distracted you away from that.
Tedium Factor: Only that caused by ‘real’ time – the fatigue caused from sitting at the computer for so long.
To say I really liked this is probably redundant now. 😀 I highly recommend it.
Jud House 8/03/2014
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