DEATH UPON AN AUSTRIAN SONATA : A Dana Knightstone Novel – Collector’s Edition


by BOOM ZAP; BIGFISH GAMES

FUN FOR MUSIC BUFFS

Story:  Return to Europe in a brand new adventure as Dana Knightstone, the best-selling novelist who can see ghosts. When your cousin, famed musician Sebastian Knightstone, starts hearing eerie violin music in his Austrian manor, he asks for your help to investigate. But you’re not the only one digging up the ghost’s secrets — and you find yourself falling headlong into danger! Solve challenging puzzles as you trek through snowy Austrian landscapes in search of missing clues. Can you follow the ghost’s trail before time runs out?  (BigFish Sales Blurb)

Options:   Basic

Play Modes:   Casual; Advanced; Hardcore

HOGs:   Interactive Lists; Related Items matching; Hotspot searches; Mini Game inside some HOGs – I wish the graphics were clearer as it is a long game and the blurriness causes viual fatigue.

Puzzles:   Quite varied, mostly great, but I skipped some swapping, and action Mimi Games that were annoying.

Collections:   None.

Map:   No Main Map; Find Map pieces for later Chapter hidden in Music Sheets.

Game-play:   This is very involving – the story is well embedded into the game-play, so drives it forward continually.  I found it intriguing, and rather addictive – I wanted to keep playing well after I should have stopped for the night – always a good sign.  Your focus is on finding out why the violinist died and where her manuscript is.  The Epilogue in the Collector’s Edition is back story of the protagonists and resolution for the ghosts.  I resorted to the Strategy Guide towards the end, when I was tired and as the info available was less – they assume your memory will hold all the info, which it won’t.

Navigation:   This was a little tedious due to the continual Back & Forth aspect, but it was smooth, and logical.

Graphics:  These were great – colourful, authentic for the era, imaginative, and, except for the HOGs, fairly clear.  A pleasure (mostly) to play within.

Player Participation:   This was high due to continual Point & Click and Back & Forth aspect – you do most of the actions yourself.

Satisfaction Factor:   This was good on several levels – it’s always great to finish a very long game; plus you resolve the issues, solve the Puzzles, and bring the story to its hoped-for resolution.

Frustration Factors:  No Map!  And the blurry HOG Graphics.

Fair Play:   Only the two aforementioned Map and blurry Graphics issues. 

Tedium Factor:   Only that caused by the length of the game – fatigue from sitting for hours at the computer.  I advise you get up and have a break every now and then (like I didn’t) 😀

Jud House 11/03/2014

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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