by WORLD LOOM; BIGFISH GAMES
CREEPY; PORTAL GAME!
Story: Alice Dahl has found herself stuck in an occupation that makes her very unhappy. She knows that her only shot at happiness is to leave her job behind, but past fears are holding her back. After rushing to meet a client, Alice’s car careens into a river. She wakes to find herself in what looks like a hospital, but turns out to be a strange shadow world. Her only means of escape is to overcome her fears inMind Snares: Alice’s Journey. (BigFish Sales Blurb)
Options: Basic but good.
Play Modes: Casual; Advanced; Expert.
HOGs: Interactive Lists with sparkle Items for interaction; some are well hidden with only small parts showing; some are small.
Puzzles: A good mixture, some terrific, while others are Skip-worthy.
Map: Interactive, but only available after Chapter 1 begins. I used it often, jumping to my choice of newly Active Sites
Game-play: There is a great quick Tutorial. The game-play flows fairly well with lots of twists and turns. Because the story is so integral to the game-play, and is gripping, it is addictive so that you don’t want to stop playing.
Navigation: Fairly smooth, no real glitches.
Graphics: Clear, colourful, imaginative, fantastic, enjoyable – floating islands, spirits trapped in gnarled trees, black-hooded villain and cohorts – all you could want visually.
Player Participation: Continual PP – a real hands-on experience.
Satisfaction Factor: This is double-edged – the Story draws you in, creeps you out, and comprises four distinct Chapters, each a little shorter than its predecessor. The culmination of the story isn’t one – by that I mean that it blatantly leaves you hanging on the brink, just as you are about to pass through the door to what you assume will be a safe conclusion. The Brink is the edge of the Sequel that is yet to be created and marketed. So there is a feeling of being short-changed.
Frustration Factors: Nothing much, other than the usual desire for more clarity graphically, and the odd slip of the Mouse when changing sites. Perhaps it could use a little more access to Info and/or Directions for those who need it.
Fair Play: The ending doesn’t feel quite fair to me as a purchaser/player.
Tedium Factor: The usual physical and mental fatigue that results from addictive game-play.
I highly recommend this game, which has floating islands
Jud House 25/03/2014
* * * * *