GRIM TALES: THE VENGEANCE – Collector’s Edition


by ELEPHANT GAMES; BIGFISH GAMES

GORGEOUS GRAPHICS!

Story:  You’ve been summoned to court to provide testimony in a trial against your nephew James, who stands accused of murdering his sister. By using your power to learn an object’s history simply by touching it, you must examine evidence from the crime scene to determine what really happened to Elizabeth. Can you prove James innocent and find the real killer? As you explore the family mansion, a dark force is trying to cover up the truth! Watch your step, or you could be next! Follow the trail and crack the case in this thrilling hidden-object puzzle adventure game!  (BigFish Sales Blurb)

Desktop:    Hint (L); Tasks & Inventory (Centre); Map, Diary, & Menu (R); and on Side Bar (R) there appears a list of Clues that you need to collect to return to the present and show the judge and court.

Options:    As usual with Elephant Games these are really good, including a Gamma control.

Tutorial:  Good, quick, efficient and not too intrusive.

Play Modes:    Casual; Advanced; Hardcore.

Map:   Interactive; grows as you open more rooms and sites.

HOPs:    Clear Graphics on the whole which is a huge plus.  The game is not loaded with HOPs – rather they appear in occasional clusters as required, which is refreshing.  They are Interactive of course, and on the whole the Items are in keeping with the time and place.

Puzzles:    On the whole these were great, and were not too plentiful.  There were a few that were a pain, which I skipped as soon as I could.  The Domino Puzzle was tricky but cool.  The Mask Puzzle could have been cool if it showed its logic a little more clearly – it was just frustrating and I had to give it a miss after a while.

Collections:    McGray Family Statuettes; Morphing Objects.

Graphics:   Absolutely gorgeous – no more than I expect from Elephant Games these days.  Brilliant colours, clarity most of the time, imaginative, clever – well laid-out, planned, designed, devised, and detailed.

Game-play:    As soon as you press PLAY you get a choice of Main Story or Bonus Chapter.  Upon returning to the game after a break, when you press PLAY you get a choice of Continue or Reset which enables you to go back to an earlier time if you need to.  As well as showing you an Item in the HOPs, Hint will give you the option to Teleport to the next needed scene.  You can combine Items in the Inventory, and cannot use them until they are complete.  YOu pass through Portals that are specific Evidence Items, eg Photo, Ring and so on.

Player Participation:    Excellent – you are on the go continually, and carry out most actions yourself.  And you can resort to the Interactive Map towards the end of the game as your need for speed increases with the urgency of the well-embedded story.

Satisfaction Factor:   The resolution of the Main Game is brief but conclusive – there is only a hint of that feeling that more is to come.  Upon completing the Bonus Chapter you certainly have a feeling of satisfaction.

Frustration Factors:  Only a few of the Puzzles that were illogical, or would take days to complete, caused irritation.

Extras: aka Bonus:  Collectibles; Achievements; Wallpapaers; Concept Art; Music; Screensavers; Bonus Chapter.

Bonus Game:    This is excellent, of good length, and similar game-play as the Main Game.  You need to destroy the Cursed Amulet to restore your family.  Important that you watch the movie/cinematic ending to see the resolution.

This game is GREAT!  I highly recommend it.

Jud House 27/05/2014

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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