DARK PARABLES: BALLAD OF RAPUNZEL – Collector’s Edition


by BLUE TEA GAMES; BIGFISH GAMES

BRILLIANT; WOW!

Story:    Convoluted, but excellent.   It provides a mixture of Fairy Tale characters from its Prequels, while adding a few more – most obviously Rapunzel.  Really well devised plotline, and completely interwoven and driving the Gale-Play.  The Main Game narrative’s ending is conclusive, though we know there are more options to pursue.  The Collector’s Edition carries with it’s own ending, the promise of more Parables to anticipate.

You’ve been called to the kingdom of Floralia to track down the source of a mysterious pollen spreading throughout the world. Rumor has it that Princess Rapunzel is somehow involved – the haunting melody she sings appears to summon the pollen… But how did the once-loved princess come to control such a deadly force? And who is the mysterious, shadowy figure always by her side? The secrets you uncover may be darker than you imagined in this exciting Hidden Object Puzzle Adventure! (BigFish Sales Blurb)

Main Menu:  Colourful – Play; Options; Credits; Player; Bonus Game; Bonus Content; Exit.

Desktop:    Hint, Parables, Task (Left); Inventory (Centre); Guide, Options, Map (Right).

Options:    Really good.

Tutorial:    Clear Tute; quick efficient; helpful.  Info on important things in the game.

Play Modes:    Casual; Normal; Hard.

Map:    This is unusually windowed on the Bottom Right of Screen – you can watch yourself move between sites as you play.  If you click on it the full Map opens, showing Active Sites and your location.  However it is not Interactive, so you cannot use it as a Portal to jump to the next Active site.  This is disappointing.

Graphics:   Gorgeous; Exotic; Sumptuous.  The entire Graphic experience is fantastic and wonderful.  Huge contribution to Satisfaction Factor.  The attention to details over all aspects of the game – settings, architecture, landscapes, characters and their attire, creatures, weather, atmospherics generally – right down the the seemingly least important things, has been excellent.

HOPs:   These I love – they consist of Pics of Fragments of Jewelled Items that then assemble and go into your Inventory.  Wonderful, glorious, brilliantly colourful, interesting, necessary for the narrative (rather than a collection of random Items that bear no relation to the era and setting of the story), and great fun to find.  The difficulty levels range from some Easy some Middle and some very Hard to find in each site.

Puzzles:   Diverse; some have several levels to complete to get the final result.  Mostly good.  Only had to Skip a couple and I think those were only in the Bonus Game.

Collections:   Flowerstones (20); Rapunzel (4); Goddess Flora (4); Cursed Objects (20)

Game-play:   Because the Map isn’t Interactive, this game entails a lot of Back & Forth, Point & Click play, which can get a little tiring and frustrating at times, but the story keeps you engrossed which makes up for it.  As you can tell by now, it involves the usual HOPs and Puzzles, plus plentiful scattered Items to acquire and use, while on your Quest to rescue Rapunzel and save the World.  It is really very enjoyable.

Player Participation:   Heaps!

Satisfaction Factor:   Massive.

Frustration Factors:    Minor.

Bonus Content:   Puzzles; Wallpaper; Movie Gallery; Music; Concept Art; Parable Notes; Collections. 

Bonus Game:    The Thumbelina Curse.

I highly recommend this and all the other DARK PARABLES games.  It’s another triumph for BLUE TEA GAMES!  I bought it immediately.

Jud House 7/07/2014

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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