Story:  Every second counts in this breathtaking paranormal adventure! Lives are on the line as you race to keep a young boy with psychic abilities from falling into the hands of an evil politician. To evade the henchman sent to kill you and kidnap the child, you’ll have to find cleverly hidden objects and solve cunning puzzles using the boy’s abilities to manipulate time and matter. Each chapter in Paranormal Pursuit ends with a nail-biting escape sequence during which you must make the right choices to avoid capture.
Your courage will be rewarded in this Collector’s Edition of Paranormal Pursuit with Achievements and a host of unlockable content including a bonus adventure in which you investigate strange events on a remote island. What you find there will suggest the Paranormal Adventure saga is far from over. (Big Fish Sales Blurb)

Main Menu:    Both THE GIFTED ONE (Main Game) and ON THE EDGE (Bonus Game) are accessed via PLAY here.

Desktop:    Map, Menu, Notebook (Left);  Inventory (Centre);  Hints, Helper (Right).

Options:     Okay – you can access your Difficulty Modes there.

Tutorial:    Efficient, informative.

Play Modes:    Casual; Advanced; Expert.

Map:    There were several – as you move to a new location you get a new Interactive Map that gradually unlocks as you enter new areas.

Graphics:    Colourful, imaginative, well devised and designed to suit the needs and era of each setting.  Atmospheric at times but not intrusively.

HOPs:   Varied – Interactive Shapes; Interactive Lists; Mini-HOPs that are fully Interactive until final Item found.

Puzzles:   On the whole these were good, varied, with only a couple that I had to Skip when they didn’t want to accept my solution.  I checked in the Guide after the first ‘Dud’ only to find that there were alternative solutions and the game’s solution differed from my correct one.  Annoying.  So I reluctantly followed the Guide example when this occurred again.

Collections:   Coins – resembling Detective Tool Discs.  Unfortunately these don’t seem to be accessible after the game is complete.  And I couldn’t see what they unlocked.

Game-play:   Apart from HOPs and Puzzles to collect and use Items, there are plenty of knobs, lock-dials, tools, and general miscellania scattered around the locations and trapped under various obstructions for you to locate and collect.  You need to collect Coins. You need to escape locked rooms/cellars/buildings several times.  You need to rescue the Paranormal Child a number of times.  You gain a helpers along the way in the form of the Child, and an FBI Agent (Main Game), and the other missing Child (Bonus Game).  The Game-Play is logical, and flows fairly well.  It is definitely a Crime game though the topic is rather unusual.

Player Participation:   You really search for Items, moving others aside with the Mouse until you can pick up what lies beneath.  If you don’t use the Map there is quite a lot of Back & Forth to perform – if you do use the Map (and I recommend that you do) there is still a great deal of hands-on Game-Play.

Satisfaction Factor:    The fact that both Games have well plotted, cohesive Stories with good strong Resolutions is immensely satisfying.  I wish more games provided this.

Frustration Factors:      You have to make some tricky moves, and sometimes it’s hard to know what is needed next – when there are no ‘!’ marks on the Map in any site, check your Inventory.  There will be Items there that need to be repaired, or have other pieces added to them before you can continue at any location.

Extras:    Concept Art; Wallpapers; Cut Scenes; Achievements (in which you can find Collectibles – no that it does you any good); Music; and Characters.  There are no HOP scenes to replay, nor Puzzles nor Mini-HOPs.

Bonus Game:     ON THE EDGE – This game follows the pattern of the Main Game, while you rescue one of the missing children that you learned about in the Main Game.  It is of good length, convoluted Game-Play, and satisfying ending.

I recommend this game as it is unusual.  The Bonus Game and the Guide are really the only Extras of value that justify paying the Collector’s Edition price – the rest are unnecessary.

Jud House 11/11/2014

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About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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1 Response to PARANORMAL PURSUIT: THE GIFTED ONE – Collector’s Edition

  1. Jud! Hi there! I played this game too.I agree with the “frustration factor”. There were times when as a player I became stuck because I wasn’t sure what to do. I played the game in causal, and usually there are more details on how to get to the next step. Otherwise, I liked the game. I thought the storyline was suspenseful, and kept my interest. Thanks for the review it was very thorough.

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