Story:  Everyone deserves a second chance – even the stingiest of them all.
Your Uncle Scrooge asks for your help, but some friendly Christmas ghosts have other plans for him… and you. Undo the bad turns in his life as your uncle’s alter egos work either with – or against – you to change the man’s fate once and for all. (Big Fish Sales Blurb)

Options & Main Menu:  Really good Options, including Gamma setting for brightness.  The Main Menu is well laid out, with delightful Graphics.

Play Modes:   White Christmas; Frightful Flakes; Snowed In; Blizzard Blitz.

Music & Voice-Overs:    Both are excellent – there are 5 tracks, including Greensleeves.

Extras: Bonus Game; Wallpapers; Concept Art; Music; Screensaver; Collectables; Achievements.

Desktop:   Good Conscience Scrooge, Map, Menu (Left); Inventory (Centre); Hint, Strategy Guide (Right).

Tutorial:   Not too intrusive, very helpful – always worth using and enduring regardless of how many games you have played – there are often special game attributes that if missed might mean you have to replay the entire game to unlock.

Graphics:   Excellent, authentic for Victorian era, brilliantly colourful, well designed and devised. The Designers seem to have taken their lead from the recent 3D CG animated movie of A CHRISTMAS CAROL – starring Jim Carrey as Scrooge – its familiarity evoking delight and anticipation.

Map:   Interactive, with good information.  Worth using.

HOPs:   These are Interactive Lists, but there are also Mini-Games that are like extended HOPs.  The Graphics in the HOPs are a little blurred which is a shame.

Puzzles:   These vary from interesting simple Puzzles, to more intricate Puzzles, and on to complex Mini-Game Puzzles where enigmas need to be solved by a series of complicated actions.

Collections:  Morphing Penguins.  Unfortunately you cannot collect the missing Penguins after completion of game/s.

Game-play:   This entails the usual Point & Click, Back & Forth, Seek & Find activities, with HOPs and Puzzles and Mini Games to tackle along the way.  The Good Conscience Scrooge works with you to foil the Bad Conscience Scrooge who keeps causing chaos while trying to prevent you from saving Scrooge and changing not only his future but that of the people around him.  The Good Conscience Scrooge can enter mechanical bodies and stone statues to bring them to life to carry out activities, like fetching out-of-reach Items for you and protecting you, Scrooge, and those around you.

Player Participation:   High – there is a lot of hands-on game-play which is great.

Satisfaction Factor:   This game is extremely satisfying.  It is a very long game, and the Bonus Game is also long, so there are many playing hours giving good value for money.  The main story is well portrayed with an interesting perspective.

Frustration Factors:     There are always some of these, mainly due to the Back & Forth nature of the game that causes physical fatigue, which causes sloppy mouse control for Players.

Bonus Game:   The Bonus Story is a bit light on in comparison to the heavy macabre nature of the Main Game Story.  Santa Cat is missing and needs to be found in order to save Christmas.  It is played in some of the same settings as the main game, but instead of having a Helper you have a Magnifying Glass that can access swirling areas in each scene. Clearly aimed at kids, it is nonetheless enjoyable for adults as well, once you put aside the fact that it’s about cats – I love cats by the way, but that doesn’t influence me here.  After all the story is no different from any other of the Storybook and Fantasy games we love to play.  It’s just the fact that it comes as the Bonus Story for this dark well-known Charles Dicken’s story.

Tips:   You will need this info for the ‘tempus tantum nostrum est’ Puzzle -in case you just can’t get it – 1 = tem, 2 = est, 3 = rum, 4 = pus, 5 = tan, 6 = nost.
There is also a problem with the Tiny Tim Puzzle – when you think you have everything in place, but the Puzzle won’t complete, click on the right side of the metal pin on the shoulder of the arm with the present.  As an additional back-up plan, I suggest you carry out this action with the Tiny Tim doll placed over the chest where it belongs.
If you still have problems I suggest you visit the BigFish Forum page for this game – there is a lot of Player help there.

Despite the few negatives, I highly recommend this game to all levels of players who love Christmas games.

Jud House 17/01/2015

* * * * *

About judsartwork

I write reviews of Adventure and Hidden Object games that are Crime, Fantasy, SciFi, Renovation, Travel, Quest and/or Mystery by genre. I have a Masters in Writing (2006) and have been writing novels, both crime and fantasy for many years; plus Haiku, verse, and prose both fictional and literary. I am also an artist of modern, Acrylic, textural and hard edge work, underwater, fantasy, expressionist, and Cosmos paintings. I use mixed media (Acrylic, Watercolour, Pastels) in textural Monoprints, finding surprises to expose within each work. Having both an analytical and creative mind has meant that I have strong powers of observation, and the persistence required to follow computer problems through till I solve them. Of course I am not always successful, but am willing to ask for a little help in order to then unlock the main problem myself. My Troubleshooting Blog, 'Problems and Solutions', was the result of my tenacity.
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3 Responses to CHRISTMAS STORIES: A CHRISTMAS CAROL – Collector’s Edition

  1. Sarca says:

    Good to hear this is a long game. Good value!

  2. Frederic says:

    Dear Juds,

    My name is Frederic and I am the head of OPNoobs, a young PC gaming website and online publisher.

    We are a community-based enterprise, and have a team of 25+ active gamers, who write, stream, and interview industry professionals.We got started in September 2014, and are now looking to build a Podcasting department. We were hoping you might help…!

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    We have a department entirely focused on developing a network in the industry, which could help you interview developers and other industry professionals. I see you have an interest in mystery games, and I hope you’ll take a look at our interview with Frogwares Studios, developers of the Sherlock Holmes series, who also happened to be based in Ukraine and developed the game in the midst of the Ukrainian crisis.

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    I like to think we have a terrific team growing our the writing department, and there is a lot of interaction between members of the taskforce. I invite you to look at the website,

    Thank you very much for your consideration.
    I look forward to hearing from you soon.


  3. I’ll admit, it’s a fun game. You already know my opinion on it.

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