by DAILY MAGIC PRODUCTIONS; BIGFISH GAMES
Story: Congratulations, Professor Edwards! You’ve joined the faculty of the oldest and most-respected university in the world. You’ve barely been teaching for a semester when tragedy strikes during the fall break. Four of your students have gone missing while exploring the dangerous caverns under the campus! Is the legend about the Labyrinth under the campus actually true? What’s causing the abnormal physics in the water down there? You don’t have much time, because the rain keeps pouring down, flooding the caverns. Dig deep and keep your head above water… (Big Fish Sales Blurb)
I found this to be an unfolding, complex, Ancient Myths story with an interesting premise.
Options: Basic but fine, with Auto Widescreen.
Main Menu: There is a glitch on the Mac version (don’t know about the PC version) that shows the white computer bar across the screen as the game opens to the Main Menu. TIP: Click on Options, then Windowed Screen, then Options, then Full Screen. The game changes from Full to Windowed to Full again, removing the white top computer bar as it returns to Full Screen again. The screen remains normal until you close the game. I found that when I re-opened the game a day later, I had to go through this same sequence again to gain the normal Full Screen.
Music & Voice-Overs: Both suited the setting and characters of the story and were not irritating – always a plus.
Graphics: These are gorgeous, colourful, visually stimulating and clever. Very enjoyable and add to the overall game quality.
Play Modes: Casual; Advanced; Hard.
Desktop: Computer Screen (access Videos), Task (!), Menu, Map (L); Inventory?Lists (C); Maze/Hint (R). There are no Notes.
Tutorial: Quick, efficient, and useful.
Map: Interactive and really time-and-tedium saving. It also helps when you are stuck, showing you which sites are active. If it shows that there are no active sites then check your Inventory bar in case there is some Item there that you can use to solve a problem. It’s easy to miss an item you’ve been carrying around for quite a while.
HOPs: These comprised Interactive Lists or Shapes that required actions of the first one or two Items on the next in order to reach the final required item.
Puzzles: There were many of these – some like Mini-Games others straight Slide/Match/Swap/Jigsaw Puzzles. There did seem to be rather too many of them for my taste and too few HOPs but not enough to deter me from buying the game.
Collections: There were continual Mini-Collections throughout the Standard game, but not the larger ones that the Collector’s Edition would have.
Game-play: The usual Point & Click activities control navigation and Item collection and usage. As there are no notes, I advise that you make a few of your own, as the Computer-Screen Videos don’t really help with that.
Frustration Factors: Mainly the problem of too easily slipping back out of a scene or HOP, when the Cursor was too close to the bottom of the screen, caused frustration and fatigue.
Satisfaction Factor: Due to the great Graphics, the well devised story, the logical game-play pattern, and the good length of the game this was really satisfying.
I highly recommend this game and am sure that it’s Collector’s Edition would be good value, as most Daily Magic production games are.
Jud House 24/09/2015
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