by ERS GAME STUDIOS; BIGFISH GAMES
GRISLY, MACABRE, GROUND HOG DAY!
Story: ERS Games asks you to bargain with Death in this compelling story in the bestselling Redemption Cemetery series! You’ve been given a test, and it’s one others in the past have failed. What happens when you have to choose between saving one little girl and a trainload of passengers? Maybe turning back time isn’t such a good idea after all… Enjoy collecting skulls in every scene and decorating your own cemetery in this macabre hidden-object puzzle adventure game!
Options: Basic but okay.
Music & Voice-Overs: Both are appropriate for the genre, though as usual I turned the volume of the music down so it didn’t overwhelm me. A good move considering the tension that the story creates.
Extras: Play; Music; Screensavers; Wallpapers; Concept Art; Home (MM); Hidden Objects; Movies; Mini-Games; Collection; Achievements; Bonus MG.
Play Modes: Casual; Advanced; Hard; Custom, which has a sneaky slide control for the Skip/Hint recharge time taking time off one while adding it to the other. You are left with little choice but to leave it in the centre so there is a 30 second delay for both to recharge after use. This changes Custom Mode into NON-Custom Mode!
Desktop: Menu, Collection, Achievements, Map (L); Inventory/Lists (C); Task; Strategy Guide; Hint (R).
Tutorial: Quick and efficient as usual.
Graphics: Initially colourful, these fade to very muted, barely-there colour once you descend into the Subway. They are dark and gloomy and depressing. The HOPs are a little more colourful, as is the blood in the scenes. This is really disappointing.
Map: Interactive; has large visible sites, with several pages promising more areas to come. The sites are main locations, so you still have to enter the various scenes within them – the Map only takes you to the general area rather than to the exact site you need. This means that you need to rely on your memory to know which scene is the active one. All very well, but it just added to the sense of panic when you knew time was of the essence. No doubt the Developers are proud of creating this emotion in their Players. I disagree.
HOPs: (Mini-Game Alternative); Interactive Items in Lists, Shapes, Story Word-Items.
Puzzles: Good variety – Jigsaws; Swapping Pieces; Find & Match Pairs; Sliding etc, though some I disliked and Skipped at earliest opportunity.
Collections: Silver crystal skulls.
Game-play: This is very frustrating as you feel compelled to hurry – there is no sitting back and enjoying this game. The constant sense of urgency hangs over you. You collect Items to unlock doors, gates, and the usual locks and Items, then you repeat it but slightly skewed – same locations, same prime problems, but with a little further advanced than the previous time, and entailing slightly different searches in the same sites.
Player Participation: You make every action within this game – screw every screw, put in key then turn it, place every single rung into a ladder that needs repairing, and so on. This is fine but it slows down the game even more.
Frustration Factors: The sense of urgency coupled with the sneaky control settings impeding the pace of the game not only created high tension within the game, but also created an aversion to playing it altogether! I Quit and Deleted the game, marking my Game File Notes – DO NOT BUY.
Satisfaction Factors: There were none. It looked so promising. I really like ERS GAMES, and have bought previous REDEMPTION CEMETERY games, but I am so disappointed with this game. The fact that the story is grossly grisly does not improve it. I am not averse to bloody bodies in Murder Mystery games – but this one was really distasteful.
Bonus Game: I can’t tell you about this as of course I didn’t play it.
I think it is fairly obvious that I DO NOT RECOMMEND THIS GAME – except to Players who don’t mind tension and stress and urgency in their games, and usually play Timed and Hard Modes for this reason.
Jud House 26/09/2015
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