In a continuing attempt to show a balanced view of the Games that I have been trying out for this site, I thought it was time to Update my comments on Games that I have rejected as not worth buying – rather than only commenting on those I think are excellent. I realise that this continues to be subjective, but my reasons are valid and consistent with my previously expressed views about what makes a good and fair game to play – see Crime and Hidden Object Games, PC Game Providers, Programmers and Technicians, and Use of Hints, Walkthroughs & Skip. After all these Games I have rejected are competing with hundreds, possibly thousands, of other Games for Players’ attention and cash – a fact that I am rapidly finding out, as I discover more and more Games I wish I could buy. I won’t go into huge details about each game, but will just comment on why I have rejected them.
URBAN LEGENDS – THE MAZE
by ELEPHANT GAMES; BIGFISH
This was a disappointing game – it sounded good, the concept was interesting, but the game itself was rather tedious. The Graphics were dingy and fuzzy, which added to the tedium, rather than enhancing the atmosphere of the game. The Options are Basic, and Interactive Help aka Tutorial is offered at the Start of Play.
The Map was excellent – it used colour to show which areas were available – and should be used as soon as possible in your gameplay as it helps to alleviate the tedium. Maybe I need to add a Tedium Factor (TF) in my ratings. I am beginning to find quite a few games that this applies to.
I could hardly wait for the Free Trial Hour to be up! So I really don’t recommend this game, but feel free to try it for yourselves.
MYSTERIES OF THE ANCIENTS: LOCKWOOD MANOR Collector’s Edition
by MARIAGLORUM; BIGFISH GAMES
This game has the usual Extras that a Collector’s Edition has – Music, Wallpapers, Concept Art, and Extra GamePlay. There are Casual or Expert Modes of Play to select. But once again the Graphics are dark and fuzzy – in fact the whole game is dark! The storyline is made depressing by the complete gloom in which it is played out. There need to be some moments of light to encourage continued play.
There are so many macabre games out there now that they are becoming boring. It is refreshing to see light, clear, fun, entertaining games when they crop up occasionally – but most of the Adventure and Hidden object games now are sooooooooooooooo gloomy and nasty. It’s giving the genre a bad name!
IN SEARCH OF THE LOST TEMPLE
by DOMINIGAMES; BIGFISH
What a let-down! This Game looked promising, with its Free Play setting on the Main Menu implying that after the Main Game was completed Unlimited Play would be available. The opening scenes, which were clear enough, were deceiving – as soon as the Game proper began the Designers played tricks with the light in the scenes – made the Graphics hazy, and the Hidden objects too small in the haze.
To top this off, the Game didn’t open properly on the screen – my Cursor could not access the Hints or the Menu button at the bottom so that I had to use Ctrl Alt Del to get out of it. By this time – about 8 minutes into the Game I’d had enough anyway, so I deleted it from my Computer.
Give it a try by all means, but I don’t recommend it.
MYSTERY OF THE EARL
by FUNLINKER; BIGFISH
This was another disappointment – after interesting clear Graphics for the ‘Visual Novel’ Introduction, the Designers reverted to the usual hazy light tricks and tiny Hidden Objects destined to cause eye strain and frayed tempers (FF & poor FP) in Players. You get to collect Diamonds in all the scenes, but even the interesting Premise of the Game lost all fascination due to the lack of Fair Play accorded to the Players and ultimate Purchasers of the Game.
I deleted it in disgust!
by BIGFISH GAMES
After the reasonabley promising Graphics of the spooky Introduction, they deteriorated into the usual fuzzy, hazy, gloomy, murky Graphics once the Game started. The Hidden Objects were hard to see as they blended into the murk, with absolutely no Fair Play at all for the frustrated Player.
The storyline which could have been interesting, dragged on and on, constantly interrupting the play, and with text that couldn’t be fast forwarded by clicking. Of course you could hit the Skip button but that would have made you miss the story entirely, which would have meant you wouldn’t have a clue what you were supposed to be doing. You could read it in the journal I suppose, but they are always fairly general.
This Game is not a keeper.
(C) Copyright Jud House 21/10/2011
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