SHERLOCK HOLMES – THE LOST CASES

THE LOST CASES OF 221B BAKER STREET; THE LOST CASES OF
SHERLOCK HOLMES

 

by LEGACY INTERACTIVE ENTERTAINMENT; U CLICK DIGITAL; BIGFISH; SPINTOP

Jud’s Game Rating:

Graphics: ****  Player participation (PP) *****  Satisfaction Factor (SF) *****

Frustration Factor (FF)  *  Fair Play (FP) ***

UPDATE:  9/09/2011

I have just completed playing the full version of 221B BAKER STREET and found that the 4 Bonus Stories are just that – Sherlock Holmes stories, as books, that you can read – not play.  This is a great idea and I wish that they had also done this with the LOST GAMES OF SHERLOCK HOLMES game as a Bonus.

Also the collection of the pipes unlocks the Laboratory Game, which entails the catching, in test-tubes, of different coloured drops of potions from several tubes from a glass maze apparatus.  This requires dexterity – eye/hand coordination!  I very quickly gave this game a miss.

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These two Games follow the same pattern.  221B BAKER STREET was I believe the first of the two.  I deduce this Dear Watson, because it has only a pipe to find in each scene, and seems to have less suspect cards to sort, remember, then eliminate, than SHERLOCK HOLMES does.  In that Game as well as his pipe to find in each scene, you must also find his Deerstalker Cap.

They are set up in similar fashion – with a Library shelf of 16 books, with each case as the title on the binding, which you obviously click to enter that case.  In 221B there seem to be 4 Bonus stories, but as I haven’t had time to complete that Game yet I am not sure of that.  The storyline can get in the way a little, but this can be adjusted by your Dialogue setting in the Options menu – Full or Minimal Dialogue, and Evidence Dialogue as items are Found or at the Summary Screen.  So thoughtful, as it allows players to get on with the search uninterrupted if they wish, while others who like to hear it all as they go can do so.  You can also FastForward through the Dialogue by clicking.

They both contain a Map which is accessed per Game; intermittent Puzzles to solve such as Code-breaking, jigsaw reassembling of torn pictures or documents, and picture comparisons to find the differences; and have a Magnifying Glass accessed by right-clicking, that allows the far-too-tiny Hidden Objects/Clues to be found, thus redeeming the Game from not Playing Fair with the Player.

The Graphics for both Games have set the scenes with attention to authentic detail – backgrounds, characters, and tone – they are not very colourful, more subdued as clothes of the Holmes era tended to be.

For Walkthroughs of this Game try UHS Hints at:   www.uhs-hints.com/

(C) Copyright  Jud House  6/09/2011

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